ya sekarang aku akan bahas tentang rotund jere, hero ini palin di takuti para TB, STR karena ultimate skilnya sangat berbahaya kurang jelas damagenya darah kurang lebih stengah kira2 warna orange bisa mati itu pun kalo sudah jadi Item aghanim. ngeri sekali. ya klo musuh pilih str yang alot-alot seperti centaur, bristleback, tide hunter, pudge, huskar, termasuk ursa karena ursa tebel juga hpnya, kamu bisa pick hero ini.
Wednesday, November 23, 2011
Sunday, October 30, 2011
Icarus - Phoenix
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Icarus Dive (D) Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Costs 10% of current HP to cast. Level 1 - 100 Damage, 2.0 Second Disarm Level 2 - 150 Damage, 2.5 Second Disarm Level 3 - 200 Damage, 3.0 Second Disarm Level 4 - 250 Damage, 3.5 Second Disarm • Damage type : magical • Phoenix's trajectory has a 1400 length and 500 width. • Total Travel Time: 2 seconds • You can end the dive manually by pressing the hotkey again. • Casting any spell, using any item, or getting disabled will also end the dive. • Trees are destroyed in Phoenix's trajectory. • The HP cost (10% of your current HP) is direct HP removal. Mana Cost: 100 Mana + 10% of Current HP Cooldown: 30 Seconds | |||
Fire Spirits (F) Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast. Level 1 - 7.5 Minimum Damage/Heal, 30 Maximum Damage/Heal Level 2 - 12.5 Minimum Damage/Heal, 50 Maximum Damage/Heal Level 3 - 17.5 Minimum Damage/Heal, 70 Maximum Damage/Heal Level 4 - 22.5 Minimum Damage/Heal, 90 Maximum Damage/Heal • Heals allied units and damages enemy units in a 400 AoE around an exploding spirit. • Damage type : magical • At the end of the duration, or when Phoenix dies or casts Supernova, remaining spirits will sacrifice themselves on the spot, dealing their heal/damage. • The spirits grow to their full power linearly during 10 seconds. • Spirit AOE: 400 • Subability Cast Range: 1200 • The HP cost (10% of your current HP) is direct HP removal. • If you target a spirit on another unit, units in a 400 AoE around both the spirit and Phoenix are affected (a unit in both AoEs is affected only once) Target Fire Spirits (F) Description: Targets all Fire Spirit towards a unit. Fire Spirit will move at 600 ms towards target. Casting Range: 1200 Mana Cost: 75 + 10% of current HP Cooldown: 35 Seconds | |||
Sun Ray (R) Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Costs 25% of current HP to activate. Level 1 - Damage per second : 15 + 6% of target's max life. Level 2 - Damage per second : 30 + 6% of target's max life. Level 3 - Damage per second : 45 + 6% of target's max life. Level 4 - Damage per second : 60 + 6% of target's max life. • Laser width: 75 • AoE around main target: 175 • Damage type : pure • The ray will stop at the first hero it finds and burn an area around it. • The maximum distance of the ray is 1150. • Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray. • Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second) • This ability can be toggled off. • It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced. • The HP cost (25% of your current HP) is direct HP removal. • Phoenix cannot drop items or use any targeted item ability during Sun Ray. Sun Ray Movement (E) Description: Icarus will drift towards the direction of the ray. • Phoenix moves with a fixed 250 movement speed in this state. • Phoenix can move through cliffs and will destroy trees on his path. • Any immobilizing effect (like Ensnare) will stop this movement. • Any slowing effect will not affect this movement. Mana Cost: 35 + 25% Current HP Activation Cost, 4% Max Mana Over Time Cooldown: Toggle On/Off | |||
Supernova (V) Icarus willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated. Level 1 - 60 Damage Per Second, 1.5 Second Stun, 5 hero attacks required to kill the sun Level 2 - 80 Damage Per Second, 2.0 Second Stun, 7 hero attacks required to kill the sun Level 3 - 100 Damage Per Second, 2.5 Second Stun, 9 hero attacks required to kill the sun Mana Cost: 200 Cooldown: 110 Seconds • Damage type : magical • Burn AOE: 1000 • Only attacks from heroes (including illusions) can damage the sun. • No ability can affect the sun. |
Labels: Heroes
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